AI Insights · Timothy · March 2022
Top 5 Fish Games on Android in Poland - Q1 2022
An overview of the performance of the top 5 fish games on Android in Poland during Q1 2022, covering key metrics such as downloads, revenue, and active users.
During the first quarter of 2022, the fish game genre on Android in Poland saw varied performance across the top 5 applications, according to data from Sensor Tower. Here's a detailed look at the weekly trends in downloads, revenue, and active users for each game.
Fishdom Released by Playrix, this game experienced a mixed quarter. Weekly revenue showed a general upward trend, peaking at around $28.6K in the final week of March. Weekly downloads saw significant fluctuations, reaching a high of approximately 57.7K in mid-January. Active users rose considerably, from 45.8K at the start of January to around 72.4K by the end of March.
Fish.IO - Hungry Fish This game, developed by ABI Games Studio, had a challenging quarter. Weekly revenue remained minimal, staying under $30 throughout. Downloads declined steadily from 12.9K in late December to just under 2K by the end of March. Active user numbers also dropped significantly, from around 30.3K at the start of January to approximately 6.1K by the end of the quarter.
Hungry Shark Evolution Published by Ubisoft Entertainment, this game maintained a steady performance. Weekly revenue hovered around $100 to $160, with a slight dip in early March. Downloads remained relatively stable, peaking at around 4.4K in mid-March. The number of active users showed a slight increase, rising from 22.7K at the end of December to nearly 28K by mid-March.
Hungry Shark World Another title from Ubisoft Entertainment, this game had a more varied quarter. Weekly revenue fluctuated, with a peak of around $208 in early March. Downloads saw a notable increase, reaching approximately 3K in mid-March. Active users exhibited a consistent rise, from 18.3K at the end of December to around 18.8K by the end of March.
Save The Fish! Developed by MesibaGames, this game had modest performance metrics. Weekly revenue remained low, generally below $20. Downloads were relatively stable, peaking at around 2.2K in late December. Active users increased slightly over the quarter, from 5.5K at the start of January to approximately 5.1K by the end of March.
For more detailed insights and data on mobile app performance, visit Sensor Tower.